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The Rules of Cypher Chess
VIII. Notation
a. Here are suggested notational marks for the recording of games:
1. Spy: S
2. Four-checks: //.
Example: Se0//
3. Flipping: ++
Example: Ke2++.
5. Mate via collusion: #
Example: Ne5#
6. Mate without collusion: #+
7. Moving a piece to Court: /.
Example: Sa1/Qz6
8. Prisoner release (dropping a pawn): PR.
Example: PRb5
9. Infiltration (which the King can exercise upon landing on a Border square once per game, not necessarily the first time it lands on the Border): ...**... .
Example: Kb5**Rd10
In the rare event this ends in victory for the infiltrating camp (i.e. the piece moving to ..d10 captures the King): ...**...# .
10. Coup d'état: ...(...).
Example: e9(Qz6)
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