


The Rules of Cypher Chess
​
VIII. Notation
​
a. Here are suggested notational marks for the recording of games:
​
1. Spy: S
2. Four-checks: //.
Example: Se0//
​
3. Flipping: ++
Example: Ke2++.
​
5. Mate via collusion: #
Example: Ne5#
​
6. Mate without collusion: #+
​
7. Moving a piece to Court: /.
Example: Sa1/Qz6
​
8. Prisoner release (dropping a pawn): PR.
Example: PRb5
​
9. Infiltration (which the King can exercise upon landing on a Border square once per game, not necessarily the first time it lands on the Border): ...**... .
Example: Kb5**Rd10
In the rare event this ends in victory for the infiltrating camp (i.e. the piece moving to ..d10 captures the King): ...**...# .
​
10. Coup d'état: ...(...).
Example: e9(Qz6)
​
​
​