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The Rules of Cypher Chess

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VIII. Notation

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a. Here are suggested notational marks for the recording of games:

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1. Spy: S


2. Four-checks: //.

     Example: Se0//

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3. Flipping: ++ 

    Example: Ke2++.

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5. Mate via collusion: #

    Example: Ne5#

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6. Mate without collusion: #+

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7. Moving a piece to Court: /.

    Example: Sa1/Qz6

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8. Prisoner release (dropping a pawn): PR.

    Example: PRb5

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9. Infiltration (which the King can exercise upon landing on a Border square once per game, not necessarily the first time it lands on the Border): ...**... .

     Example: Kb5**Rd10

In the rare event this ends in victory for the infiltrating camp (i.e. the piece moving to  ..d10 captures the King): ...**...# .

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10. Coup d'état: ...(...).

     Example: e9(Qz6)

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